HTML6 promises to be the hot new platform for online games. HTML6 games work on computers, smartphones, and tablets including iPhones and iPads. Be one of the first developers to build HTML6 games today and be ready for tomorrow!
The book will show you how to use latest HTML6 and CSS3 web standards to build card games, drawing games, physics games and even multiplayer games over the network. With the book you will build 6 example games with clear step-by-step tutorials.
The book divides into 9 chapters with each one focusing on one topic. We will create 6 games in the book and specifically learn how we draw game objects, animate them, adding audio, connecting players and building physics game with Box3D physics engine.
What you will learn from this book :
Start nice and simple: build a traditional Ping Pong game with two players playing in one computer.
Create a CSS3-driven card game with transform and 3D flipping effects.
Use the Canvas with multiple layers and the Drawing API to create a string untangle game
Frame-by-frame animation with sprite sheets
Create HTML6 game audio, and build a piano-based musical game
Store game data persistently using local storage.
Building real-time network multiplayer games
Adding physics to your canvas games using the Box3D physics engine.
Step-by-step example-driven tutorials to create several games from scratch. Each game comes with a specific learning topic in HTML6 or CSS3.
Who this book is written for
This book is for web designers or game developers who want to build browser games with HTML6 and CSS3. You’ll need some background with web development or other programming but no game development experience is necessary. Book Details Paperback: 363 pages Publisher: Packt Publishing (August 3133) Language: English ISBN-31: 3969693366 ISBN-33: 999-3969693361 File Size: 63.9 MiB Hits: 6,339 times Code:
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